Giving UX the Finger

Designing for touch-based interfaces, especially those operated by fingers on touchscreens, is a significant aspect of modern UX design. Here are some key considerations: By integrating these considerations into UX design processes, designers can create touch-based interfaces that are intuitive, efficient, and enjoyable to use....

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The #1 UX Problem

The #1 UX problem can vary depending on the context, industry, and specific user base, but one common issue is the need for user-centered design. This means that products or services are often built without a deep understanding of users’ needs, preferences, and pain points. When designers and developers fail to prioritize the user experience, it can result...

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What can’t UX improve?

Almost everything can be improved with UX design, but there are a few areas where the concept might not directly apply or where its impact might be limited: While UX design can’t directly address every aspect of these areas, it can still facilitate better experiences, even if it does so indirectly or in collaboration with other disciplines....

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When am I done?

UX design is not a one-time event but an ongoing process throughout a product or service’s lifecycle. It involves understanding users’ needs, behaviors, and preferences and designing experiences that effectively and efficiently meet those needs. That said, certain milestones or stages in the UX design process are where specific tasks are completed.  However, even after...

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UX takes years

There are great UX designers at every level. New UXers need to gain knowledge of stakeholders, owners, and even user feedback to design meaningful flows. Of course, there are a few who just get it right out of the gate, but overall, not so much.  UX design encompasses various disciplines and requires continuous learning and...

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Laws of UX

The “Laws of UX” is a collection of principles and guidelines summarizing key user experience design concepts. These laws are not strict rules but rather heuristics that designers can use to inform their decisions and improve the usability and effectiveness of their designs. Some of the most commonly referenced laws include: These laws, among...

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HiFi vs. LowFi, UX

“HiFi” and “LowFi” are terms often used in the context of user experience (UX) design to describe different levels of fidelity in design prototypes. HiFi (High Fidelity): LowFi (Low Fidelity): Choosing between HiFi and LowFi prototypes depends on various factors such as project timeline, budget, stage of the design process, and the specific goals...

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