aUXin

Very similar to what I am working on. ———————————————- aux•in (ˈɔk sɪn)  n. any of a class of substances that in minute amounts regulate or modify the growth of plants, esp. root formation, bud growth, and fruit and leaf drop. ———————————————- A couple of years ago, after being a part of a big IT...

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Hiring UX

Crazy week, had the opportunity to be on a Podcast, with Chris Miller, Managing Director, Syntagma Group. Chris and I go way, way back, each conversation teaches me more about what clients are looking for, and Chris learns about all the new cool UX/Tech. We talk about UX hiring. It is a muddy subject...

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How Figma Becomes a Token

How Figma Becomes a Token, in a Design System. This is hummed to “How a Bill becomes a Law”, Schoolhouse Rock. ——————– Aaron: Uph! You sure gotta build a lot of components to get to IDS here at Infor. But I wonder who that sad little scrap of Figma is? I’m just in Figma....

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Qual and Quant

In the last two years, the UX industry has changed and consolidated. We are looking at better software and analytics, multiple educational degrees, and prototyping. The multiple industries that are looking for great UX have grown as well, VUX, automotive, hospitality, banking, etc.  Nearly all projects could benefit from multiple research methods and combining...

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The Butterfly Effect

A good friend of mine and writer Dan Blank, Soccer Poet, has always said, just start writing, so, I am. These images are not new, the different is how I see them, right versus left, together it looks like a Butterfly, hence the Butterfly Effect. This is just a introduction, I am writing this as...

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Understanding Design Systems and Tokens

Simple version, Crafting Seamless Design Systems: Bridging the Gap from Figma to Code in Corporate Environments Chapter 1: Introduction to Design Systems In the dynamic realm of corporate design, the importance of cohesive and scalable design systems cannot be overstated. These systems support consistent user experiences across various platforms, fostering brand recognition and efficiency....

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Designing for stakeholders is a tricky balance

In the User Experience (UX) design world, there’s a prevailing mantra: “Design for the user.” It’s a principle that has guided countless designers in creating products prioritizing user needs, preferences, and satisfaction. However, in creating user-centric designs, it’s easy to overlook another crucial aspect: the stakeholders. Stakeholders encompass a broad range of individuals or...

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